Tip One: Soft shadowing using Blender's Area Light
To produces nice diffuse shadows, do not use spot light with shadows on. Instead a better option will be to use area
lights.
In the
real physical environment, sharp-edged shadows are hardly seem, unless under the bright noon Sun. Because of this, soft or difused shadows should be used if realism is required.
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The
shadow in the image (on the left) is casted by an area light.
Glow effect was post-processed with the video sequence editor within
Blender. |
Generally, Area
Lights will give significantly softer & more realistic shadows. Spot lights and other types of light will give hard shadows which are hardly unrealistic. Remember to turn-on Ray Shad. The
Energy level for using with area light must be significantly lower than
that of spotlight to prevent over-exposure.
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Tip Two : Use Ambient Occlusion
What is Ambient occlusion? It is a relatively new shading method that take into account attenuation of indirect light caused by nearby objects and geometry. Actually, it is a rough approximation to full global illumination.
Within Blender, Ambient
Occlusion is a new featurepark under the World Setting .When using this function, shadow
need not be turned on.

Add: adds light & shadows
Sub: Subtract light & Shadow. This feature will need light/s to be included in the scene.
Plain: use white diffuse energy
Skycolor: use skycolor as assigned in the world
button
Skytexture: Use the sky texture to
render the diffuse. For this feature, a texture must be assign in the
texture channel of the world environment |
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Rendering on the left is created without Ambient Occlusion.
In this case, Shadow was
turned off in the Render setting. |
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Rendering on the left is created with Ambient Occlusion on.
In this case, Shadow was
turned off in the Render setting. |
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Tip Three : Applying Texture or image map to the World environment
Adding
of an enviromental texture can be done in the Texture Setting . This helps to reflect the metallic &
reflective surfaces in the scene as well as adding details to the
ambient occlusion (if the skytexture is ON).
| Point to take note: The world button must be activited to assign the map onto the
environment or world scene. |
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In
the World Setting , the mapping parameters can
be assigned.

AngM: uses 360
degree angular coordinate.
Sphere: uses
360 degree panoramic spherical mapping.
Tube: uses 360 degree panoramic tubular mapping.
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Image
render using image map applied to the the World Setting .
Point to take note:
Under the material setting of a reflective object, Ray
mirror must be turned ON for the material assigned.
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Well, these are the tips useful for adding Realism to Blender 3D rendering. Hope that it is useful. Thank you for reading. Happy Blendering... |
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